From my last abandoned project I was able to identify two things that prevented me from moving forward: trying to come up with an original idea and achieve game mechanics that worked well and were fun. And I just wanted to start and finish a game…

Finally, I assumed that the solution to develop a game without worrying about the idea and the mechanics would be to experiment cloning some classic. So it was that at the beginning of December I started with one of the first games of all time: Asteroids, and today I can say it’s almost finished, so hurray!

Development log

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